![]() So you ahve two very bad options now: Set them to standard and get very bad aliasing. Even on Ultra they look bad and cause a LOT of performance. They suffer from a lot of shimmering which looks terrible in VR. They look awesome in 2D but not so much in VR. ![]() So if you are using super-sampling in SteamVR, MSAA will have a less of a visible impact while using the same amount of GPU resources.ĭepth of Field, Lens Effect, Motion Blur – Looks cool in 2D, but better to turn off in VR.Ĭlouds – Clouds are important after 2.7. Remember that super-sampling is also an AA technique. ![]() If you have a high end GPU like a 2080Ti, 3080, 3090, you can set it to 2x otherwise try turning off to gain a decent performance boost. I suggest you set it to either off or 2x based on your GPU power. The downside is that this is a massive performance hog. This can lead to shimmering on the edges of objects and the way to fix it to increase resolution of your display or use AA technologies like MSAA. But a screen has a limited resolution which means you need to decide which pixels to light up and in which colour. Objects in real life have infinite resolution. Anti-aliasing is essentially the technology that programmers use to fix shimmering and other such issues in digital videos. You need this to be as clear as possible as it has a material impact on your gameplay. ![]() Cockpit displays includes things like MFDs, mirrors, radar monitors, TV screens for the Russian birds and things of that nature. Of Cockpit Displays – This determines how good your cockpit displays look. Note that full screen is inferior to windowed mode in term s of performance in Windows 10. I set it as low as possible because you are in VR and no one is looking at it anyway. Resolution – This is the resolution of the mirror image that will be on your 2D screen. but if you are having performance issues, you can reduces it.Īspect Ratio and Monitors – These are for monitors, not for VR. Despite the performance impact of this settings, many keep it high because otherwise your cockpit can look pretty bad. This setting determines how sharp the shadows will be in the cockpit and from the stuff that is near you (like rotor blades, tankers, wingmen which are close to you etc.). It’s essentially the distortion caused by hot air. Heat Blur – This looks cool in 2D, but not really suited for VR. Things like mountains, clouds, buildings. Visib Range – How far away objects are drawn. Medium is fine as going higher will unnecessarily imapct performance, but not by much. These things do impact CPU performance in large numbers and are generally terrible to look at so I just turn them off. This setting does not effect civilian air traffic which is coded manually via the mission generator. Traffic – Civilian traffic is essentially civilian ground vehicles which are dynamically generated based on this setting. Not super important unless you are a ground-hugger but not a big GPU hog either. Terrain Textures – This determines how the terrain looks. It won’t kill your GPU and it does impact quality. This guide will help you get the settings just right and its based on my own personal experience of running DCS in VR since early 2016. It’s not the most optimised game on the planet, so we do what we can. Getting DCS to run just right in VR can take an investment of thousands of dollars and dozens of hours.
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